asset compression
Developer Cloud Slashes BioShock 4 Size by 90%
Yes, Cloud Chamber compressed the multi-GB BioShock 4 build to under 1 GB without perceptual quality loss by using a developer cloud-based asset compression pipeline. 90% faster nightly builds were achieved after the team moved the entire build process to a developer-cloud environment. Developer Cloud Powers Under-1GB Bioshock 4 Build